
Wildstar

Lots of content to keep you entertained even when you reached the level cap
Enjoy some downtime with some relaxing play such as house decorating and pet hunting

Set on a mysterious planet in the Wildstar galaxy, Wildstar is a sci-fi-themed MMORPG where you got to pick a side, choose a race, and select a class to start fighting for your faction of choice for the control of Nexus. The game featured exciting PvP settings like the battleground, arenas, or even the massive 40 vs 40 warplots. For more peaceful players, you could enjoy lots of PvE content such as dungeons, quests, and adventures, along with stuff on the side such as collecting mounts and pets as well as decorating your player housing!
In the world of Wildstar, you needed to choose a side to go with, either the gritty Exiles or the lofty Dominion that had exiled those aforementioned Exiles. Each faction offered a selection of 4 races. The Cassian, Mechari, Draken, and Chua were part of the Dominion, while Humans, Granok, Aurin, and Mordesh were grouped under the Exiles. Once you were done, you needed to choose a class from the 6 available. Classes were open to all races and included the esper, medic, engineer, spellslinger, warrior, and stalker.
Among these classes, the esper was probably the most unique of them all. Espers were like the mage class of Wildstar with the very cool exception that they did not rely on elemental powers to cast their "spells." Instead, they let their conjured apparitions do most of their dirty work for them. Oh, and they were somewhat like a support class as they could also summon up helpful illusions to aid their allies if required.
You were also given 4 paths to choose from later on, which would give your characters the skills they needed to become an explorer, soldier, settler, or scientist. For example, for a soldier, you would get skills like assassination, demolition, SWAT, and a variety of holdout skills, while for the settler, you would get expansion, civil defense, supply cache, infrastructure, and public service skills instead.
Questing was an important aspect of all MMORPGs, and in Wildstar, it was no different. Quests in this game were basically consisted of the common killing and gathering quests mostly. That being said, the game provided plenty of timed and entirely optional side-quests called "Challenges." They would usually pop up during questing, and they did not always involve combat. Some might require you to race to a location within a period of time or escape from a booby-trapped room without blasting yourself to pieces. These challenges took the routine off the questing/leveling process, making it much more interesting and fun.
For PvE, Wildstar offered plenty of 5-man dungeons as well as adventures that you could run through with friends or random pick-up groups. There were also the Elder Games, which were filled with things to do for level-capped players to enjoy. More of a PvP person? Well, there were a plethora of battlegrounds, arenas, and even the incredible 40 vs 40 PvP wars known as "Warplots."
Besides the PvE and PvP content, the game even offered plenty of other features such as player housing, a rich storyline, lots of beautiful locations to explore, as well as pet, mount, and achievement collecting. However, do take note that as Wildstar did impose certain limitations on free-to-play players, such as limited bag, bank, auction house, and character slots. You wouldn't be able to create a guild or a warparty, though you were allowed to join one. Thus, if you played the game casually, you should be fine, but if you planned on going hardcore on the game, it might have been best to purchase its signature membership or collect enough loyalty points by spending real cash on Wildstar in order to remove some of the more constricting restrictions.
Wildstar was, without a doubt, an amazing MMORPG that you should have definitely played, especially once it went free-to-play since it offered plenty of content that was fun and enjoyable.
However, the game had some glaring faults that made it lose a lot of players over time, including questionable design choices resulting in poorly-designed systems that seemed haphazardly slapped together, which was a lot more noticeable the longer you invest your time into the game. The game ended up being unsustainable and the developer, Carbine Studios, had to be closed down. So, as of November 28th, 2018, Wildstar was subsequently shut down as well.